Controls

Touchscreen: Use touch UI or tap the menu options directly.

Desktop: Tab = Back, Space = Boost/Confirm, WASD = Movement

Gameplay

Wave Mode - Collect target-colored orbs within a time limit. Avoid the colors that are obstacles.

Wrong color = -1, correct = +1. 

Before starting a wave you configure:

  • Obstacles (0, 1, or 2) - How many obstacle colors are in play. With all 3 RGB orb colors available, 1 is always your target; the remaining become obstacles. 
  • Difficulty - Easy, Medium, Hard, or Infinite (Medium but with no timer).
  • Target color - Which of Red / Blue / Green is the target to collect.
Known Issues in v0.1(2026.05.08): 
  • Safari on iOS will not go into fullscreen mode. URL bar will remain visible. Game is still playable though but the scaling is harsher since the view of the game is smaller. Better on iPadOS.
  • The touch screen dpad can obscure some of the settings options. Does not impact functionality, visually annoying though. 
  • Alpha option within settings not working as intended








Built in Rust and Macroquad. A fun little learning experiment with web-assembly games. 


Not a very complicated game, but this has been sitting in my drive doing nothing so I figured I polish this little project up and share it with people who might enjoy it.  You can find prior versions of this project here.

I will try to address these issues and any others I find soon and will be expanding on this over time :)

Comments

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(+1)

hi there, I’m just the wife who is really autistic and needs some sensory, mindless webpage games to help me zone out, calm down, and even to show my students for some sensory regulation breaks via telehealth. i have an incredibly talented and detailed husband who whipped something up for me and tweaked it until it was awesome beyond what I had originally pitched to him. Simple but beautifully executed. I feel lucky enough to have the inside scoop on what his next projects might look like, so stay tuned! 👾🫶🏼 #numberonejimlarckfan